Feature
The
Ambiguously Mac Studio
A conversation with animator J.J. Sedelmaier
by David Nagel
Executive Producer
If there's a consumer out there who doesn't know J.J. Sedelmaier,
it's one who doesn't watch a whole lot of television. His animation
studio, J.J. Sedelmaier Productions, White Plains, N.Y., is famous for
its work on Saturday Night Live's Saturday TV Funhouse, with such animated
shorts as "The Ambiguously Gay Duo," "The X Presidents" and "Fun with
Real Audio." The company has animated Beavis & Butthead, the pilot of
Comedy Central's TV Funhouse, a recent series of interstitials for Cartoon
Network called "Captain Linger" and a soon to be released pilot for
the same network called Harvey Birdman, Attorney at Law. Oh yeah, they've
done some commercials too.
Review
Adobe
After Effects 5 Production Bundle
2D/3D compositing and effects suite
by David Nagel
Executive Producer
We were the first to bring you coverage of Adobe After Effects 5,
with QuickTime demonstrations of the new software on the very first
day of its announcementeven prior to its release. Since that time,
we've given a lot of coverage to After Effects and related plugins,
and now we'll take a look at the After Effects 5 Production Bundle.
Feature
Outlined
Text in Final Cut Pro
Importing Photoshop Layer Styles
by Paulo de Andrade
Senior Producer
There are many reasons to import Photoshop files into Final Cut Pro.
But if I had to pick only one, it would be to create title (CG) pages.
Let's face it - the text generator in Final Cut Pro leaves a lot to
be desired! We are already in version 2.0 and we can't do a simple outline!
What's the problem with Apple? They have one of the very
best nonlinear editing applications out there, regardless of price.
But they can't do text outlines? Even my old Amiga 1000 could do this
in 1985!
View
video demos of the latest animation software
Thinking about purchasing
new animation software? Check out video demos of the products you are
thinking of at our interactive Digital Media Shopper site.
WWUG
Lightwave Forum
Host: Pamela Rutherford
From: Mark
Subject: How to create fishing line
I'm
a relative newbie to LW6.x (i havent really used it that much since
the 4.0 days), and I have accepted a job where I have to create an animation
of a fish biting a fish hook, with the fishing line attached to the
hook following the motion of the fish "fighting" the hook in a semi-realistic
manner
I've search all over for a tutorial on something like this, but have
come up short. I'm leaning towards a bones-based solution (i.e. boning
a line object and parenting it to the end of the fishhook), but I was
wondering if anyone knew of a simple and better way to achieve this
effect.
To read response or to contribute your own, click
here.
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Looking for WWUG Champions!
We are working on on adding new leaders to the WWUG's
host panel to help champion our forums. If you know of someone who'd
be a great addition to the WWUG team -- or if you yourself would like
to join our team -- please contact us. webmaster@digitalmedianet.com
We
are looking for experts in the following areas:
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